Xelor Agility build (Air)
MainLevel 151–199
Level 101–150
Level 51–100
Level 1–50

Everything to build a Xelor in Dofus 3: the strongest sets for each element at every level range, the sets made for the Xelor, builds published by the community and every spell at its maximum level.
The strongest sets of each element per level range, ranked by their full-set stats for that element (AP, MP, Range, Power, damage and the element’s characteristic), favoring sets focused on it over all-element ones.
Level 151–199
Level 101–150
Level 51–100
Level 1–50
Level 151–199
Level 101–150
Level 151–199
Level 101–150
Level 151–199
Level 101–150
Sets whose items modify Xelor spells.
No public Xelor build yet. Build a Xelor
See all community builds →Base numbers at max spell level — actual damage in-game depends on your stats and gear.
Teleports the target symmetrically in relation to the caster and steals HP in the Fire element from enemies. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.
Teleports the target to its previous position and inflicts Water damage on enemies. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.
Teleports the target to its previous position and steals HP in the Air element from enemies. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.
Teleports the target symmetrically in relation to the caster and inflicts Earth damage on enemies. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.
Summons a controllable Accomplice that serves as an obstacle. The Accomplice gains MP when it enters the Telefrag state. It also reflects part of the damage it suffers from its summoner onto enemies in an area of effect around it. If the caster's Accomplice is still on the field when summoned again, the old one is destroyed to make room for the new one.
Teleports the caster symmetrically relative to the target. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}. The cooldown is reset when the caster generates or consumes a Telefrag.
Inflicts Air damage. If the target has Telefrag, the spell's damage increases each time it is cast.
Teleports targets symmetrically in relation to the centre and inflicts Earth damage on enemies in an area of effect. The area-of-effect damage does not decrease with distance. Does not directly affect the caster. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.
Increases the targeted ally's Dodge. Teleports the target back to its previous position on the following turn. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.
Inflicts Fire damage on enemies in an area of effect. The spell's damage increases for each Telefrag entity in the area of effect before applying effects. The area-of-effect damage does not decrease with distance. Consumes the targets' {{spell,24510,1::<color=#ebc304>Telefrag</color>}} states.
Removes AP and inflicts Water damage. If the target has Telefrag, steals instead of removing.
Immediately removes unparryable AP in an area of effect to increase them on the following turn. The AP removal does not affect the caster.
Teleports everyone to their previous positions. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.
Removes AP and inflicts Earth damage. If the target has Telefrag, the spell's damage increases before its effects are applied. Consumes the target's {{spell,24510,1::<color=#ebc304>Telefrag</color>}} state.
Inflicts Fire damage on enemies. If the target has Telefrag, spreads the Telefrag state and applies the effects in an area of effect. Consumes the target's {{spell,24510,1::<color=#ebc304>Telefrag</color>}} state.
Teleports the target to its start-of-turn position. If the target is an ally, effects are applied at the end of the target's turn. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.
On the caster's Accomplice or Xelor's Dial: • Makes the summons Unmovable. • Teleports entities symmetrically in relation to the summons in an area of effect around it. • Sets the cooldown period of the caster's Accomplice and Xelor's Dial spells to 1 turn. • At the start of the summons's turn, teleports these entities teleported symmetrically in relation to the summons again. Does not affect the Synchro or the caster. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.
Inflicts Water damage and removes AP. If the target has Telefrag, the spell's AP cost is reduced after being cast (stackable 2 times). Consumes the target's {{spell,24510,1::<color=#ebc304>Telefrag</color>}} state.
Teleports targets to their previous positions and inflicts Air damage on enemies in an area of effect. The area-of-effect damage does not decrease with distance. Does not affect the caster. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.
Places a single-cell trap that teleports entities symmetrically in relation to the trap in an area of effect. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.
Applies the Telefrag state on the caster, makes them Unlockable and increases their MP and their AP Reduction.
Summons a static Synchro that may inflict Air damage on enemies in an area of effect when it enters the Telefrag state. The Synchro is destroyed after inflicting damage. It is immune to the direct application of Telefrag, and to the end-of-turn effects of the Rewind and Remanence spells. There can only be one Synchro per team. If the Synchro is still on the field when summoned again, the old one is destroyed to make room for the new one.