Dofus Forge

Xelor

Air

Everything to build a Xelor in Dofus 3: the strongest sets for each element at every level range, the sets made for the Xelor, builds published by the community and every spell at its maximum level.

Xelor builds by element

The strongest sets of each element per level range, ranked by their full-set stats for that element (AP, MP, Range, Power, damage and the element’s characteristic), favoring sets focused on it over all-element ones.

Xelor sets

Sets whose items modify Xelor spells.

Xelor community builds

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Xelor spells

Base numbers at max spell level — actual damage in-game depends on your stats and gear.

Disruption

Lvl 3 (max)

Teleports the target symmetrically in relation to the caster and steals HP in the Fire element from enemies. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.

AP 3Range 1–4

Frostbite

Lvl 3 (max)

Teleports the target to its previous position and inflicts Water damage on enemies. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.

AP 2Range 1–6Damage (Water) 10–12

Souvenir

Lvl 3 (max)

Teleports the target to its previous position and steals HP in the Air element from enemies. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.

AP 2Range 1–6

Xelor's Punch

Lvl 3 (max)

Teleports the target symmetrically in relation to the caster and inflicts Earth damage on enemies. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.

AP 3Range 1–3Damage (Earth) 22–25

Accomplice

Lvl 3 (max)

Summons a controllable Accomplice that serves as an obstacle. The Accomplice gains MP when it enters the Telefrag state. It also reflects part of the damage it suffers from its summoner onto enemies in an area of effect around it. If the caster's Accomplice is still on the field when summoned again, the old one is destroyed to make room for the new one.

AP 2Range 1–5

Teleportation

Lvl 3 (max)

Teleports the caster symmetrically relative to the target. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}. The cooldown is reset when the caster generates or consumes a Telefrag.

AP 2Range 1–5

Shrivelling

Lvl 3 (max)

Inflicts Air damage. If the target has Telefrag, the spell's damage increases each time it is cast.

AP 3Range 1–6Damage (Air) 25–28

Gear

Lvl 3 (max)

Teleports targets symmetrically in relation to the centre and inflicts Earth damage on enemies in an area of effect. The area-of-effect damage does not decrease with distance. Does not directly affect the caster. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.

AP 3Range 0–6Damage (Earth) 22–24

Passage of Time

Lvl 3 (max)

Increases the targeted ally's Dodge. Teleports the target back to its previous position on the following turn. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.

AP 1Range 0–6

Dark Ray

Lvl 3 (max)

Inflicts Fire damage on enemies in an area of effect. The spell's damage increases for each Telefrag entity in the area of effect before applying effects. The area-of-effect damage does not decrease with distance. Consumes the targets' {{spell,24510,1::<color=#ebc304>Telefrag</color>}} states.

AP 4Range 1–6Damage (Fire) 31–34

Slow Down

Lvl 3 (max)

Removes AP and inflicts Water damage. If the target has Telefrag, steals instead of removing.

AP 2Range 1–6Damage (Water) 15–17

Temporal Haze

Lvl 3 (max)

Immediately removes unparryable AP in an area of effect to increase them on the following turn. The AP removal does not affect the caster.

AP 2Range 0–3

Rhol Bak

Lvl 3 (max)

Teleports everyone to their previous positions. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.

AP 2Range 0

Clock

Lvl 3 (max)

Removes AP and inflicts Earth damage. If the target has Telefrag, the spell's damage increases before its effects are applied. Consumes the target's {{spell,24510,1::<color=#ebc304>Telefrag</color>}} state.

AP 4Range 1–6Damage (Earth) 23–25

Refraction

Lvl 3 (max)

Inflicts Fire damage on enemies. If the target has Telefrag, spreads the Telefrag state and applies the effects in an area of effect. Consumes the target's {{spell,24510,1::<color=#ebc304>Telefrag</color>}} state.

AP 2Range 1–6Damage (Fire) 16–18Damage (Fire) 16–18

Rewind

Lvl 3 (max)

Teleports the target to its start-of-turn position. If the target is an ally, effects are applied at the end of the target's turn. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.

AP 2Range 0–6

Paradox

Lvl 3 (max)

On the caster's Accomplice or Xelor's Dial: • Makes the summons Unmovable. • Teleports entities symmetrically in relation to the summons in an area of effect around it. • Sets the cooldown period of the caster's Accomplice and Xelor's Dial spells to 1 turn. • At the start of the summons's turn, teleports these entities teleported symmetrically in relation to the summons again. Does not affect the Synchro or the caster. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.

AP 2Range 0

Petrification

Lvl 2 (max)

Inflicts Water damage and removes AP. If the target has Telefrag, the spell's AP cost is reduced after being cast (stackable 2 times). Consumes the target's {{spell,24510,1::<color=#ebc304>Telefrag</color>}} state.

AP 4Range 1–6Damage (Water) 27–30

Distortion

Lvl 2 (max)

Teleports targets to their previous positions and inflicts Air damage on enemies in an area of effect. The area-of-effect damage does not decrease with distance. Does not affect the caster. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.

AP 4Range 0–3Damage (Air) 29–32

Desynchronisation

Lvl 2 (max)

Places a single-cell trap that teleports entities symmetrically in relation to the trap in an area of effect. Can generate a {{spell,24510,1::<color=#ebc304>Telefrag</color>}}.

AP 2Range 1–6

Mummification

Lvl 2 (max)

Applies the Telefrag state on the caster, makes them Unlockable and increases their MP and their AP Reduction.

AP 2Range 0

Synchro

Lvl 2 (max)

Summons a static Synchro that may inflict Air damage on enemies in an area of effect when it enters the Telefrag state. The Synchro is destroyed after inflicting damage. It is immune to the direct application of Telefrag, and to the end-of-turn effects of the Rewind and Remanence spells. There can only be one Synchro per team. If the Synchro is still on the field when summoned again, the old one is destroyed to make room for the new one.

AP 2Range 1–4
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