Dofus Forge

Sacrier

Neutral

Everything to build a Sacrier in Dofus 3: the strongest sets for each element at every level range, the sets made for the Sacrier, builds published by the community and every spell at its maximum level.

Sacrier builds by element

The strongest sets of each element per level range, ranked by their full-set stats for that element (AP, MP, Range, Power, damage and the element’s characteristic), favoring sets focused on it over all-element ones.

Sacrier sets

Sets whose items modify Sacrier spells.

Sacrier community builds

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Sacrier spells

Base numbers at max spell level — actual damage in-game depends on your stats and gear.

Absorption

Lvl 3 (max)

Steals health in the Fire element and removes Power from enemies or transfers part of the caster's health to the targeted ally.

AP 3Range 1–6

Hemorrhage

Lvl 3 (max)

Reduces healing received by the target and steals health in the Air element.

AP 3Range 1

Torture

Lvl 3 (max)

Steals HP in the Earth element. Entities who attack the target are healed by some of the damage inflicted.

AP 3Range 1

Stase

Lvl 3 (max)

Steals HP on the Water element and reduces Critical odds.

AP 3Range 1–5

Attraction

Lvl 3 (max)

Attracts the target. The attraction is greater and the spell's maximum range is increased by 4 if the caster is at Suffering 6 or more.

AP 2Range 2–10

Mutilation

Lvl 3 (max)

Sacrifices some of the caster's health to increase their Power. At the start of each turn, sacrifices some of their health again to increment their Mutilation state as long as the spell is active. Casting the spell again removes the applied effects and casts the Coagulation spell: • Applies a shield on the caster. • The shield is greater based on the Mutilation state.

AP 2Range 0

Voracious Sword

Lvl 3 (max)

Summons a biddable Voracious Sword that can steal HP in the Neutral element.

AP 3Range 1–3

Ravages

Lvl 3 (max)

Moves the caster closer to the target and inflicts Earth damage on enemies.

AP 3Range 1–6Damage (Earth) 28–32

Assault

Lvl 3 (max)

Switches places with the target and inflicts Air damage on enemies.

AP 2Range 1–2Damage (Air) 14–17

Transposition

Lvl 3 (max)

Switches places with the target. The spell's maximum range is increased by 4 if the caster is at Suffering 6 or more.

AP 3Range 1–9

Condensation

Lvl 3 (max)

Inflicts Water damage on enemies and attracts the targets towards the caster in an area of effect.

AP 3Range 0–5Damage (Water) 21–25

Hostility

Lvl 3 (max)

Inflicts Fire damage on enemies and repels the target.

AP 2Range 1–6Damage (Fire) 15–18

Thorn Crown

Lvl 3 (max)

Applies the Gravity state on targets in an area of effect, a shield and the Thorn Crown state on the caster: • Reflects the damage suffered in close combat back at adjacent enemies. Applies an additional shield on the caster for each enemy in the area of effect if the caster is at Suffering 6 or more.

AP 2Range 0

Transfusion

Lvl 3 (max)

Inflicts Neutral damage on enemies based on the caster's remaining health and transfers some of the caster's HP to allies in an area of effect.

AP 2Range 0Damage (Neutral) 10–0

Dissolution

Lvl 3 (max)

Steals HP in the Water element and removes Dodge in an area of effect. Does not affect the caster.

AP 4Range 0–5

Desolation

Lvl 3 (max)

Steals health in the Air element and removes MP in an area of effect.

AP 4Range 1–4

Sacrifice

Lvl 3 (max)

Intercepts damage suffered by allies in an area of effect. Also destroys the caster's Swords in the area of effect to transfer some of their remaining health to the caster.

AP 2Range 0–5

Blood Bath

Lvl 2 (max)

Increases the caster's Lock for each entity in the area of effect and steals health in the Earth element in an area of effect.

AP 4Range 0

Slaughter

Lvl 2 (max)

Lowers the healing received by the targets and steals HP in the Fire element in an area of effect. Does not affect the caster.

AP 4Range 0–5

Libation

Lvl 2 (max)

Sacrifices some of the caster's health to reduce the effect duration and heals them at the end of their next turn. The healing increases based on the amount of Suffering.

AP 2Range 0

Berserk

Lvl 2 (max)

Sacrifices some of the caster's health to apply the Berserk state on them: • Makes the caster Unlockable. • Increases their spell damage. • Reduces the healing received by the caster. The Berserk state is removed if the caster returns to Suffering 5 or less or recasts the spell.

AP 2Range 0

Retribution

Lvl 2 (max)

Inflicts damage in the caster's best element and Neutral damage based on their eroded health.

AP 4Range 1Damage (Neutral) 35–0Damage (Neutral) 31–35
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