Sacrier Strength build (Earth)
Level 151–199
Level 101–150

Everything to build a Sacrier in Dofus 3: the strongest sets for each element at every level range, the sets made for the Sacrier, builds published by the community and every spell at its maximum level.
The strongest sets of each element per level range, ranked by their full-set stats for that element (AP, MP, Range, Power, damage and the element’s characteristic), favoring sets focused on it over all-element ones.
Level 151–199
Level 101–150
Level 151–199
Level 101–150
Level 151–199
Level 101–150
Level 151–199
Level 101–150
Level 51–100
Level 1–50
Sets whose items modify Sacrier spells.
No public Sacrier build yet. Build a Sacrier
See all community builds →Base numbers at max spell level — actual damage in-game depends on your stats and gear.
Steals health in the Fire element and removes Power from enemies or transfers part of the caster's health to the targeted ally.
Reduces healing received by the target and steals health in the Air element.
Steals HP in the Earth element. Entities who attack the target are healed by some of the damage inflicted.
Steals HP on the Water element and reduces Critical odds.
Attracts the target. The attraction is greater and the spell's maximum range is increased by 4 if the caster is at Suffering 6 or more.
Sacrifices some of the caster's health to increase their Power. At the start of each turn, sacrifices some of their health again to increment their Mutilation state as long as the spell is active. Casting the spell again removes the applied effects and casts the Coagulation spell: • Applies a shield on the caster. • The shield is greater based on the Mutilation state.
Summons a biddable Voracious Sword that can steal HP in the Neutral element.
Moves the caster closer to the target and inflicts Earth damage on enemies.
Switches places with the target and inflicts Air damage on enemies.
Switches places with the target. The spell's maximum range is increased by 4 if the caster is at Suffering 6 or more.
Inflicts Water damage on enemies and attracts the targets towards the caster in an area of effect.
Inflicts Fire damage on enemies and repels the target.
Applies the Gravity state on targets in an area of effect, a shield and the Thorn Crown state on the caster: • Reflects the damage suffered in close combat back at adjacent enemies. Applies an additional shield on the caster for each enemy in the area of effect if the caster is at Suffering 6 or more.
Inflicts Neutral damage on enemies based on the caster's remaining health and transfers some of the caster's HP to allies in an area of effect.
Steals HP in the Water element and removes Dodge in an area of effect. Does not affect the caster.
Steals health in the Air element and removes MP in an area of effect.
Intercepts damage suffered by allies in an area of effect. Also destroys the caster's Swords in the area of effect to transfer some of their remaining health to the caster.
Increases the caster's Lock for each entity in the area of effect and steals health in the Earth element in an area of effect.
Lowers the healing received by the targets and steals HP in the Fire element in an area of effect. Does not affect the caster.
Sacrifices some of the caster's health to reduce the effect duration and heals them at the end of their next turn. The healing increases based on the amount of Suffering.
Sacrifices some of the caster's health to apply the Berserk state on them: • Makes the caster Unlockable. • Increases their spell damage. • Reduces the healing received by the caster. The Berserk state is removed if the caster returns to Suffering 5 or less or recasts the spell.
Inflicts damage in the caster's best element and Neutral damage based on their eroded health.