Dofus Forge

Pandawa

Water

Everything to build a Pandawa in Dofus 3: the strongest sets for each element at every level range, the sets made for the Pandawa, builds published by the community and every spell at its maximum level.

Pandawa builds by element

The strongest sets of each element per level range, ranked by their full-set stats for that element (AP, MP, Range, Power, damage and the element’s characteristic), favoring sets focused on it over all-element ones.

Pandawa sets

Sets whose items modify Pandawa spells.

Pandawa community builds

See all community builds →

Pandawa spells

Base numbers at max spell level — actual damage in-game depends on your stats and gear.

Hangover

Lvl 3 (max)

Makes the caster Sober and inflicts Earth damage. The damage is greater if the caster left the Drunk state during the current turn.

AP 3Range 1–3Damage (Earth) 24–27Damage (Earth) 34–37

Explosive Palm

Lvl 3 (max)

Inflicts Fire damage. Does not affect the caster. Modifies the spell based on the caster's state after it is cast: • The spell's AP cost increases after the first time it is cast. • Sober: the damage is applied in an area of effect. • Drunk: the spell's damage increases. Each effect can be stacked one time.

AP 2Range 0–5Damage (Fire) 20–22

Schnaps

Lvl 3 (max)

Inflicts Air damage and applies effects on the targets in an area of effect based on the caster's state: • Sober: removes AP and MP Reduction. • Drunk: reduces Pushback Resistance. Does not affect the caster.

AP 3Range 1–8Damage (Air) 21–24

Tipple

Lvl 3 (max)

Inflicts Water damage and applies effects based on the caster's state: • Sober: increases the caster's Range. • Drunk: removes Range from the target.

AP 3Range 1–6Damage (Water) 25–28

Blow-Out

Lvl 3 (max)

Makes the caster Drunk or Sober. Gives 1 AP back if the caster gets Sober.

AP 1Range 0

Karcham

Lvl 3 (max)

Carries or throws the target. The spell's maximum range increases when the caster is carrying a target.

AP 1Range 1

Terror

Lvl 3 (max)

Repels the target and applies effects on the target based on the caster's state: • Sober: the pushback is greater. • Drunk: reduces Critical odds.

AP 2Range 1–7

Stretcher

Lvl 3 (max)

Throws the target, attracts targets and moves the caster closer to the target, heals allies and inflicts Earth damage on enemies in an area of effect.

AP 2Range 1–5Damage (Earth) 28–32Damage (Earth) 28–32Damage (Earth) 28–32Damage (Earth) 28–32

Pandilongation

Lvl 3 (max)

Throws the target, attracts targets towards the centre, heals allies and inflicts Fire damage on enemies in an area of effect.

AP 2Range 1–4Damage (Fire) 28–31Damage (Fire) 28–31Damage (Fire) 28–31Damage (Fire) 28–31

Inebriation

Lvl 3 (max)

Summons a Barrel that increases its summoner's Power when carried and makes the summoner Drunk when thrown. The caster also inflicts damage in their best element on enemies in an area of effect around the point of impact. Gives 1 AP back to the caster if carrying the Barrel. If the caster's Barrel is still on the field when the spell is recast, the old one is destroyed and replaced by a new one.

AP 2Range 1Damage (Neutral) 8–10

Stabilisation

Lvl 3 (max)

Roots the target and increases the targeted ally's MP Parry.

AP 2Range 0–6

Propulsion

Lvl 3 (max)

Throws the target, heals allies, inflicts Air damage on enemies and repels targets from the centre in an area of effect. Heals do not affect the caster.

AP 2Range 1–4Damage (Air) 33–37Damage (Air) 33–37Damage (Air) 33–37Damage (Air) 33–37

Brandy

Lvl 3 (max)

Throws the target, heals allies and inflicts Water damage on enemies in an area of effect. Does not affect the caster.

AP 2Range 1–4Damage (Water) 26–29Damage (Water) 26–29Damage (Water) 26–29Damage (Water) 26–29

Stain

Lvl 3 (max)

Reduces the duration of effects on the target and the Power of enemies.

AP 2Range 1–3

Fermentation

Lvl 3 (max)

Applies a shield on the targeted ally immediately and on the next turn.

AP 3Range 0–3

Eviction

Lvl 3 (max)

Applies effects based on the caster's state and inflicts Earth damage on enemies. • Sober: teleports the caster symmetrically in relation to the target. • Drunk: teleports the target symmetrically in relation to the caster and inflicts damage in an area of effect.

AP 2Range 1Damage (Earth) 15–17

Explosive Flask

Lvl 3 (max)

Inflicts Fire damage in an area of effect. Does not affect the caster. If the caster is Drunk, the spell's range is halved but it inflicts greater damage.

AP 2Range 1–8Damage (Fire) 18–20Damage (Fire) 22–25

Bamboo Milk

Lvl 2 (max)

Reduces the duration of effects on the caster and makes them Sober.

AP 2Range 0

Nausea

Lvl 2 (max)

Applies effects based on the caster's state and inflicts Air damage on enemies: • Sober: moves the caster away from the target. • Drunk: pushes the target back.

AP 2Range 1–8Damage (Air) 15–17

Melancholy

Lvl 2 (max)

Inflicts Water damage on enemies and repels the targets in an area of effect. The pushback is only applied if the caster is Sober. If the caster is Drunk, the spell's range is halved but it inflicts greater damage.

AP 4Range 1–10Damage (Water) 36–40Damage (Water) 44–48

Spirit Bond

Lvl 2 (max)

Summons a biddable Pandawasta that removes Dodge, Power and Lock from opponents. It can also increase its characteristics during combat or carry the Sober caster if the caster attacks it in close combat. The Pandawasta reduces immediate allied damage by 50%.

AP 3Range 1–5

Pandiniuras

Lvl 2 (max)

Increases the target's MP.

AP 2Range 0–6
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