Ouginak Strength build (Earth)
MainLevel 151–199
Level 101–150

Everything to build a Ouginak in Dofus 3: the strongest sets for each element at every level range, the sets made for the Ouginak, builds published by the community and every spell at its maximum level.
The strongest sets of each element per level range, ranked by their full-set stats for that element (AP, MP, Range, Power, damage and the element’s characteristic), favoring sets focused on it over all-element ones.
Level 151–199
Level 101–150
Level 151–199
Level 101–150
Level 151–199
Level 101–150
Level 151–199
Level 101–150
Level 51–100
Level 1–50
Sets whose items modify Ouginak spells.
No public Ouginak build yet. Build a Ouginak
See all community builds →Base numbers at max spell level — actual damage in-game depends on your stats and gear.
Inflicts Earth damage on enemies and reduces damage suffered by the caster. Increases Rage (requires a target).
Inflicts Water damage. The spell's damage is increased after each casting if the target is the Prey.
Erodes the target and inflicts Air damage. Increases Rage (requires a target).
Inflicts Fire damage. On the Prey: moves the caster closer to the target before applying effects. The spell is not subject to casting conditions in Animal Form.
Applies the Prey state on the targeted enemy. Entities who attack the target are healed by some of the damage inflicted. If the Prey is killed, sets the spell's cooldown period to 0.
Moves the caster closer to the targeted ally or attracts the targeted enemy.
Summons a biddable Yapper that can steal health in the Neutral element. When the caster inflicts damage with their Ouginak spells, the Yapper moves toward the Prey and attacks it if it is in range. The damage is reduced by half outside its turn.
Increases the caster's and allies' resistances in close combat and inflicts Earth damage on enemies in an area of effect. The area-of-effect damage does not decrease with distance.
Steals HP in the Water element. If the target is the Prey: gives 1 MP to the caster. The spell is not subject to casting conditions in Animal Form.
Increases the caster's Power. Requires and reduces Rage.
Steals HP in the Fire element. If the target is the Prey: steals MP before applying effects.
Inflicts Air damage. The spell's damage is increased after each casting if the target is the Prey.
Applies 2 shields and the Protective Pelt state on the targeted ally: • Removes the second shield and the state and increases Rage if the target suffers pushback damage. Cannot be used in Animal Form.
Inflicts Fire damage on enemies and repels the target. On the Prey: moves the caster closer to the target before applying effects.
Inflicts Water damage on enemies and repels the targets in an area of effect. The area-of-effect damage does not decrease with distance. Increases Rage.
Heals the targeted ally. Requires and reduces Rage. Also removes the effects of Animal Form.
Steals HP in the Earth element. If the target is the Prey: removes Dodge.
Pushes targets from the centre in an area of effect around the target. Also removes MP and Dodge from the Prey if it is hit.
Increases the target's MP, makes it Unshakable and applies the Bark state to it: • Removes the states and increases Rage if the target suffers close-combat damage.
Inflicts Air damage. On the Prey: draws entities toward the target in an area of effect before applying effects. The spell is not subject to casting conditions in Animal Form.
Teleports the caster to the first available cell adjacent to the Prey. If the Prey is in the area of effect: teleports the caster to the targeted cell. Requires and reduces Rage.
Reduces the cooldown period of the Yapper Launcher spell for the caster. • If the target is the caster: attracts all allies towards the target. • If the target is the Prey: erodes the target and attracts all allies towards it. The attraction is greater if the target is the Prey.