Dofus Forge

Ouginak

Earth

Everything to build a Ouginak in Dofus 3: the strongest sets for each element at every level range, the sets made for the Ouginak, builds published by the community and every spell at its maximum level.

Ouginak builds by element

The strongest sets of each element per level range, ranked by their full-set stats for that element (AP, MP, Range, Power, damage and the element’s characteristic), favoring sets focused on it over all-element ones.

Ouginak sets

Sets whose items modify Ouginak spells.

Ouginak community builds

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Ouginak spells

Base numbers at max spell level — actual damage in-game depends on your stats and gear.

Watchdog

Lvl 3 (max)

Inflicts Earth damage on enemies and reduces damage suffered by the caster. Increases Rage (requires a target).

AP 3Range 1–2Damage (Earth) 31–34

Marrow Bone

Lvl 3 (max)

Inflicts Water damage. The spell's damage is increased after each casting if the target is the Prey.

AP 3Range 1–8Damage (Water) 21–24

Carrion

Lvl 3 (max)

Erodes the target and inflicts Air damage. Increases Rage (requires a target).

AP 3Range 1–4Damage (Air) 29–32

Tracking

Lvl 3 (max)

Inflicts Fire damage. On the Prey: moves the caster closer to the target before applying effects. The spell is not subject to casting conditions in Animal Form.

AP 3Range 1–6Damage (Fire) 31–35

Prey

Lvl 3 (max)

Applies the Prey state on the targeted enemy. Entities who attack the target are healed by some of the damage inflicted. If the Prey is killed, sets the spell's cooldown period to 0.

AP 1Range 1–6

Convergence

Lvl 3 (max)

Moves the caster closer to the targeted ally or attracts the targeted enemy.

AP 2Range 1–6

Yapper Launcher

Lvl 3 (max)

Summons a biddable Yapper that can steal health in the Neutral element. When the caster inflicts damage with their Ouginak spells, the Yapper moves toward the Prey and attacks it if it is in range. The damage is reduced by half outside its turn.

AP 3Range 1–3

Amarok

Lvl 3 (max)

Increases the caster's and allies' resistances in close combat and inflicts Earth damage on enemies in an area of effect. The area-of-effect damage does not decrease with distance.

AP 3Range 0–3Damage (Earth) 28–31

Ulna

Lvl 3 (max)

Steals HP in the Water element. If the target is the Prey: gives 1 MP to the caster. The spell is not subject to casting conditions in Animal Form.

AP 2Range 1–10

R-Canine

Lvl 3 (max)

Increases the caster's Power. Requires and reduces Rage.

AP 1Range 0

Tally Ho

Lvl 3 (max)

Steals HP in the Fire element. If the target is the Prey: steals MP before applying effects.

AP 3Range 1–4

Carcass

Lvl 3 (max)

Inflicts Air damage. The spell's damage is increased after each casting if the target is the Prey.

AP 2Range 1–8Damage (Air) 9–11

Protective Pelt

Lvl 3 (max)

Applies 2 shields and the Protective Pelt state on the targeted ally: • Removes the second shield and the state and increases Rage if the target suffers pushback damage. Cannot be used in Animal Form.

AP 3Range 0–3

Hunt

Lvl 3 (max)

Inflicts Fire damage on enemies and repels the target. On the Prey: moves the caster closer to the target before applying effects.

AP 4Range 1–4Damage (Fire) 39–44

Tibia

Lvl 3 (max)

Inflicts Water damage on enemies and repels the targets in an area of effect. The area-of-effect damage does not decrease with distance. Increases Rage.

AP 4Range 0Damage (Water) 40–45

Appeasement

Lvl 3 (max)

Heals the targeted ally. Requires and reduces Rage. Also removes the effects of Animal Form.

AP 3Range 0–4Damage (Neutral) 15–0

Mastiff

Lvl 3 (max)

Steals HP in the Earth element. If the target is the Prey: removes Dodge.

AP 2Range 1–2

Panic

Lvl 2 (max)

Pushes targets from the centre in an area of effect around the target. Also removes MP and Dodge from the Prey if it is hit.

AP 2Range 0–6

Bark

Lvl 2 (max)

Increases the target's MP, makes it Unshakable and applies the Bark state to it: • Removes the states and increases Rage if the target suffers close-combat damage.

AP 2Range 0–4

Bloodhound

Lvl 2 (max)

Inflicts Air damage. On the Prey: draws entities toward the target in an area of effect before applying effects. The spell is not subject to casting conditions in Animal Form.

AP 3Range 1–3Damage (Air) 28–31

Sniff

Lvl 2 (max)

Teleports the caster to the first available cell adjacent to the Prey. If the Prey is in the area of effect: teleports the caster to the targeted cell. Requires and reduces Rage.

AP 3Range 1–63

Call of the Pack

Lvl 2 (max)

Reduces the cooldown period of the Yapper Launcher spell for the caster. • If the target is the caster: attracts all allies towards the target. • If the target is the Prey: erodes the target and attracts all allies towards it. The attraction is greater if the target is the Prey.

AP 2Range 0–6
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