Dofus Forge

Iop

Earth

Everything to build a Iop in Dofus 3: the strongest sets for each element at every level range, the sets made for the Iop, builds published by the community and every spell at its maximum level.

Iop builds by element

The strongest sets of each element per level range, ranked by their full-set stats for that element (AP, MP, Range, Power, damage and the element’s characteristic), favoring sets focused on it over all-element ones.

Iop sets

Sets whose items modify Iop spells.

Iop community builds

See all community builds →

Iop spells

Base numbers at max spell level — actual damage in-game depends on your stats and gear.

Pressure

Lvl 3 (max)

Erodes the target and inflicts Earth Damage.

AP 3Range 1–4Damage (Earth) 26–30

Fervour

Lvl 3 (max)

Applies a shield on the caster and their allies and inflicts Water damage on enemies in an area of effect.

AP 2Range 0–5Damage (Water) 16–19

Chopper

Lvl 3 (max)

Inflicts Fire damage and removes MP in an area of effect.

AP 3Range 1–6Damage (Fire) 28–32

Divine Sword

Lvl 3 (max)

Inflicts Air damage on enemies and increases the caster's and their allies' damage in an area of effect.

AP 3Range 0–3Damage (Air) 24–28

Intimidation

Lvl 3 (max)

Inflicts damage on enemies in the caster's best element and repels the target.

AP 2Range 1–2Damage (Neutral) 8–10

Jump

Lvl 3 (max)

Teleports the caster onto the targeted cell and increases damage received by enemies in an area of effect.

AP 4Range 1–5

Concentration

Lvl 3 (max)

Inflicts Earth damage. The damage is greater on summons.

AP 2Range 1Damage (Earth) 20–24Damage (Earth) 30–34

Outpouring

Lvl 3 (max)

Moves the caster closer to the target and inflicts Water damage on enemies.

AP 4Range 1–6Damage (Water) 38–42

Vitality

Lvl 3 (max)

Increases the target's Vitality. The Vitality is higher on the caster.

AP 3Range 0–6

Breath

Lvl 3 (max)

Repels targets from the centre and inflicts Air damage on enemies in an area of effect.

AP 2Range 2–8Damage (Air) 13–15

Destructive Sword

Lvl 3 (max)

Erodes the targets and inflicts Fire damage in an area of effect.

AP 4Range 1–4Damage (Fire) 32–36

Power

Lvl 3 (max)

Increases the target's Power and pushback damage.

AP 3Range 0–6

Strengthstorm

Lvl 3 (max)

Inflicts Fire damage. Does not affect the caster. Also inflicts Fire damage on the initial enemy if the spell is cast on another target. The damage increases after 2 consecutive casts on the same enemy.

AP 3Range 0–6Damage (Fire) 27–30Damage (Fire) 27–30Damage (Fire) 38–42

Endurance

Lvl 3 (max)

Applies a shield on the caster and inflicts Water damage. The damage does not affect the caster.

AP 3Range 0–2Damage (Water) 30–34

Virtue

Lvl 3 (max)

Applies a shield around allies in an area of effect. Also removes Power from the caster for each adjacent ally (stackable 4 times).

AP 3Range 0

Sword of Iop

Lvl 3 (max)

Inflicts Earth damage in an area of effect. Does not affect the caster.

AP 4Range 0–8Damage (Earth) 37–41

Friction

Lvl 3 (max)

Attracts the target and applies the Friction state on the target: • On an enemy: draws the target toward their enemy attacker. • On an ally: draws their enemy attackers towards them.

AP 2Range 0–6

Celestial Sword

Lvl 2 (max)

Inflicts Air damage in an area of effect. Does not affect the caster.

AP 4Range 0–6Damage (Air) 36–40

Precipitation

Lvl 2 (max)

Increases the targeted ally's AP and applies the Hasty state on them, preventing the ally from using their weapon. Removes unparryable AP from that ally on the following turn. The state is not applied on the caster.

AP 2Range 0–6

Sword of Fate

Lvl 2 (max)

Inflicts Fire damage. The spell's damage increases when the spell is recovered.

AP 4Range 1–6Damage (Fire) 38–42

Grip

Lvl 2 (max)

Makes the targeted enemy Invulnerable and immobilises them.

AP 3Range 1

Fit of Rage

Lvl 2 (max)

Inflicts Earth damage. The spell's damage is increased after each casting. The bonuses decrement if the spell is not cast again.

AP 3Range 1Damage (Earth) 28–32
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