Iop Strength build (Earth)
MainLevel 151–199
Level 101–150

Everything to build a Iop in Dofus 3: the strongest sets for each element at every level range, the sets made for the Iop, builds published by the community and every spell at its maximum level.
The strongest sets of each element per level range, ranked by their full-set stats for that element (AP, MP, Range, Power, damage and the element’s characteristic), favoring sets focused on it over all-element ones.
Level 151–199
Level 101–150
Level 151–199
Level 101–150
Level 151–199
Level 101–150
Level 151–199
Level 101–150
Level 51–100
Level 1–50
Sets whose items modify Iop spells.
Base numbers at max spell level — actual damage in-game depends on your stats and gear.
Erodes the target and inflicts Earth Damage.
Applies a shield on the caster and their allies and inflicts Water damage on enemies in an area of effect.
Inflicts Fire damage and removes MP in an area of effect.
Inflicts Air damage on enemies and increases the caster's and their allies' damage in an area of effect.
Inflicts damage on enemies in the caster's best element and repels the target.
Teleports the caster onto the targeted cell and increases damage received by enemies in an area of effect.
Inflicts Earth damage. The damage is greater on summons.
Moves the caster closer to the target and inflicts Water damage on enemies.
Increases the target's Vitality. The Vitality is higher on the caster.
Repels targets from the centre and inflicts Air damage on enemies in an area of effect.
Erodes the targets and inflicts Fire damage in an area of effect.
Increases the target's Power and pushback damage.
Inflicts Fire damage. Does not affect the caster. Also inflicts Fire damage on the initial enemy if the spell is cast on another target. The damage increases after 2 consecutive casts on the same enemy.
Applies a shield on the caster and inflicts Water damage. The damage does not affect the caster.
Applies a shield around allies in an area of effect. Also removes Power from the caster for each adjacent ally (stackable 4 times).
Inflicts Earth damage in an area of effect. Does not affect the caster.
Attracts the target and applies the Friction state on the target: • On an enemy: draws the target toward their enemy attacker. • On an ally: draws their enemy attackers towards them.
Inflicts Air damage in an area of effect. Does not affect the caster.
Increases the targeted ally's AP and applies the Hasty state on them, preventing the ally from using their weapon. Removes unparryable AP from that ally on the following turn. The state is not applied on the caster.
Inflicts Fire damage. The spell's damage increases when the spell is recovered.
Makes the targeted enemy Invulnerable and immobilises them.
Inflicts Earth damage. The spell's damage is increased after each casting. The bonuses decrement if the spell is not cast again.