Dofus Forge

Huppermage

Neutral

Everything to build a Huppermage in Dofus 3: the strongest sets for each element at every level range, the sets made for the Huppermage, builds published by the community and every spell at its maximum level.

Huppermage builds by element

The strongest sets of each element per level range, ranked by their full-set stats for that element (AP, MP, Range, Power, damage and the element’s characteristic), favoring sets focused on it over all-element ones.

Huppermage sets

Sets whose items modify Huppermage spells.

Huppermage community builds

See all community builds →

Huppermage spells

Base numbers at max spell level — actual damage in-game depends on your stats and gear.

Ether

Lvl 3 (max)

Inflicts Air damage and removes Range. Can generate {{spell,23876,1::Elemental Combinations}}.

AP 3Range 1–7Damage (Air) 25–28

Seismic Shockwave

Lvl 3 (max)

Inflicts Earth damage and removes MP. Can generate {{spell,23876,1::Elemental Combinations}}.

AP 3Range 1–8Damage (Earth) 25–28

Flamethrower

Lvl 3 (max)

Inflicts Fire damage and removes AP. Can generate {{spell,23876,1::Elemental Combinations}}.

AP 3Range 1–6Damage (Fire) 26–29

Stalagmite

Lvl 3 (max)

Inflicts Water damage and reduces final damage. Can generate {{spell,23876,1::Elemental Combinations}}.

AP 3Range 1–4Damage (Water) 29–32

Runification

Lvl 3 (max)

Triggers one of the caster's runes to steal health from the enemy or heal the ally occupying it, and increase the characteristics of the caster and the ally on the rune based on the rune's element. On the caster: triggers all runes occupied by an entity. Can generate {{spell,23876,1::Elemental Combinations}}.

AP 2Range 0–8Damage (Neutral) 6–0

Elemental Drain

Lvl 3 (max)

Steals characteristics and health based on the targeted enemy's elemental state.

AP 2Range 1–4

Meteor

Lvl 3 (max)

Repels the target and inflicts Earth damage on enemies. Can generate {{spell,23876,1::Elemental Combinations}}.

AP 3Range 2–7Damage (Earth) 27–30

Astral Blade

Lvl 3 (max)

Teleports the caster symmetrically in relation to the target and inflicts Air damage on enemies. Can generate {{spell,23876,1::Elemental Combinations}}.

AP 3Range 1–4Damage (Air) 29–32

Elemental Cycle

Lvl 3 (max)

Changes the elemental state on the targeted enemy clockwise based on their current state: • <sprite name="terre"> Earth → <sprite name="eau"> Water → <sprite name="feu"> Fire → <sprite name="air"> Air → <sprite name="terre"> Earth On an enemy without an elemental state: applies the elemental state of the last rune placed by the caster. The spell's AP cost is reimbursed the first time a target changes states.

AP 1Range 1–8

Sun Lance

Lvl 3 (max)

Switches places with the target and inflicts Fire damage on enemies. Can generate {{spell,23876,1::Elemental Combinations}}.

AP 3Range 1–4Damage (Fire) 29–32

Flood

Lvl 3 (max)

Moves the caster closer to the target and inflicts Water damage on enemies. Can generate {{spell,23876,1::Elemental Combinations}}.

AP 3Range 1–5Damage (Water) 27–30

Journey

Lvl 3 (max)

Teleports the caster to the targeted cell and inflicts damage on enemies in an area of effect based on their elemental state.

AP 3Range 2–5Damage (Earth) 30–33Damage (Fire) 30–33Damage (Water) 30–33Damage (Air) 30–33

Contribution

Lvl 3 (max)

Places a rune and applies effects on the targeted ally based on the elemental states of all the enemies: • <sprite name="terre"> Earth: increases MP. • <sprite name="feu"> Fire: applies a shield. • <sprite name="eau"> Water: increases Power. • <sprite name="air"> Air: increases AP. Consumes all elemental states.

AP 2Range 0–7

Burning Stroke

Lvl 3 (max)

Repels targets and inflicts Fire damage on enemies in an area of effect. Can generate {{spell,23876,1::Elemental Combinations}}.

AP 4Range 1–6Damage (Fire) 33–37

Glacier

Lvl 3 (max)

Attracts targets towards the centre and steals HP in the Water element from enemies in an area of effect. Can generate {{spell,23876,1::Elemental Combinations}}.

AP 4Range 0

Flurry

Lvl 3 (max)

Teleports targets symmetrically in relation to the centre and steals HP in the Air element from enemies in an area of effect. Does not directly affect the caster. Can generate {{spell,23876,1::Elemental Combinations}}.

AP 4Range 0–4

Storm

Lvl 3 (max)

Repels targets from the centre and inflicts Earth damage on enemies in an area of effect. Does not affect the caster. Can generate {{spell,23876,1::Elemental Combinations}}.

AP 4Range 0–6Damage (Earth) 32–36

Elemental Shield

Lvl 2 (max)

Increases the targeted ally's resistance and applies the Elemental Shield state on the ally: • Reduces the target's resistance in the element of the attack suffered by the target. • Applies an elemental state on its attacker based on the element of the attack. Can generate {{spell,23876,1::Elemental Combinations}}.

AP 2Range 0–6

Polarity

Lvl 2 (max)

Consumes the elemental state on the targeted enemy to apply effects based on their elemental state: • <sprite name="terre"> Earth: repels the target. • <sprite name="feu"> Fire: switches places with the target. • <sprite name="eau"> Water: attracts the target. • <sprite name="air"> Air: teleports the caster symmetrically in relation to the target.

AP 1Range 1–4

Runic Overcharge

Lvl 2 (max)

Triggers all the caster's runes to inflict damage on the enemy or heal the targeted ally in the rune's element for each rune triggered.

AP 3Range 0–6Damage (Water) 10–0Damage (Fire) 10–0Damage (Air) 10–0Damage (Earth) 10–0Damage (Neutral) 4–0

Propagation

Lvl 2 (max)

Applies effects and spreads states to enemies in an area of effect based on the elemental state of the targeted enemy: • <sprite name="terre"> Earth: reduces Pushback Resistance. • <sprite name="feu"> Fire: removes Critical. • <sprite name="eau"> Water: removes Dodge. • <sprite name="air"> Air: removes Lock. Can generate {{spell,23876,1::Elemental Combinations}}.

AP 1Range 1–8

Supernova

Lvl 2 (max)

Reduces the duration of effects on the target and inflicts damage on enemies in the caster's best and worst elements. Places a rune in the worst element. Can generate {{spell,23876,1::Elemental Combinations}}.

AP 3Range 0–6Damage (Neutral) 19–21Damage (Neutral) 9–11
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