Dofus Forge

Forgelance

Earth

Everything to build a Forgelance in Dofus 3: the strongest sets for each element at every level range, the sets made for the Forgelance, builds published by the community and every spell at its maximum level.

Forgelance builds by element

The strongest sets of each element per level range, ranked by their full-set stats for that element (AP, MP, Range, Power, damage and the element’s characteristic), favoring sets focused on it over all-element ones.

Forgelance sets

Sets whose items modify Forgelance spells.

Forgelance community builds

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Forgelance spells

Base numbers at max spell level — actual damage in-game depends on your stats and gear.

Biting Trident

Lvl 3 (max)

Inflicts Water damage on enemies and attracts targets towards the targeted cell in an area of effect.

AP 3Range 1–8Damage (Water) 21–24

Collapse

Lvl 3 (max)

Inflicts Earth damage on enemies and attracts the targets up to the centre in an area of effect. The area-of-effect damage does not decrease with distance. Does not affect the caster. If the caster is Disarmed, the spell can only be cast on the Lance.

AP 3Range 0–3Damage (Earth) 20–22

Burning Estoc

Lvl 3 (max)

Inflicts Fire damage on enemies and repels targets in an area of effect.

AP 3Range 1–3Damage (Fire) 28–32

Brass Volley

Lvl 3 (max)

Inflicts Air damage on enemies and repels targets in an area of effect.

AP 3Range 1–7Damage (Air) 22–25

Epilogue

Lvl 3 (max)

Summons or recalls the Lance. The spell's line of sight is disabled if the caster is Disarmed.

AP 1Range 1–8

Heroic Charge

Lvl 3 (max)

Recalls the Lance, moves the caster closer to the target, and inflicts damage in their best element on enemies. Also repels the target if the caster finishes their turn adjacent them. Pushback increases with the distance between the caster and the target.

AP 3Range 1–5Damage (Neutral) 29–33

Lance of the Lake

Lvl 3 (max)

Inflicts Water damage on enemies in an area of effect and summons the Lance.

AP 3Range 1–4Damage (Water) 22–25

Slingshot

Lvl 3 (max)

Inflicts Earth damage on enemies in an area of effect and summons the Lance. The area-of-effect damage does not decrease with distance.

AP 3Range 1–5Damage (Earth) 25–28

Phalanx

Lvl 3 (max)

Applies a shield around allies and increases their Pushback Resistance in an area of effect. If the caster is Disarmed, the spell can only be cast on the Lance.

AP 3Range 0

Fire Lance

Lvl 3 (max)

Inflicts Fire damage on enemies in an area of effect. Summons the Lance if the cell is or becomes free. The spell's damage is increased after each casting.

AP 3Range 0–8Damage (Fire) 18–21

No Myr Javelin

Lvl 3 (max)

Inflicts Air damage on enemies and repels the target. Summons the Lance if the cell is or becomes free.

AP 3Range 1–6Damage (Air) 26–30

Balestra

Lvl 3 (max)

Teleports the caster to the target, teleports the caster symmetrically and moves them away in relation to the target, and inflicts Water damage on enemies in an area of effect. The caster is only teleported symmetrically and moved away if they are teleported adjacent to the target.

AP 3Range 1–5Damage (Water) 28–31

Earthen Weakness

Lvl 3 (max)

Recalls the Lance, moves the caster closer to the target and inflicts Earth damage on enemies.

AP 2Range 1–4Damage (Earth) 14–16

Kyrja

Lvl 3 (max)

Recalls the Lance, teleports the caster to the targeted cell, steals health from enemies in the caster's best element, and reduces their final damage in an area of effect.

AP 3Range 2–5

Muspel

Lvl 3 (max)

Increases the spell's damage for each enemy in the area of effect and inflicts Fire damage on them in an area of effect. The spell can only be cast on the Lance and recalls it if the caster is Disarmed.

AP 4Range 1–63Damage (Fire) 28–32

Iron Prelude

Lvl 3 (max)

Reduces the duration of effects on enemies and increases allies' Power in an area of effect. If the caster is Disarmed, the spell can only be cast on the Lance.

AP 2Range 0–2

Middle Earth

Lvl 3 (max)

Increases the caster's Power for each enemy in the area of effect and inflicts Earth damage on the enemies in an area of effect. If the caster is Disarmed, the spell can only be cast on the Lance.

AP 3Range 0Damage (Earth) 30–34

Chivalry

Lvl 2 (max)

Heals allies and increases their MP in an area of effect. Also recalls the Lance if the caster is Disarmed.

AP 2Range 0Damage (Neutral) 7–0

Jormun

Lvl 2 (max)

Inflicts Water damage on enemies in an area of effect up to the Lance. On the caster: inflicts weaker Water damage on enemies in an area of effect around the caster and the Lance. The area-of-effect damage does not decrease with distance and is only applied once per casting. Also recalls the Lance.

AP 3Range 0–9Damage (Water) 30–34Damage (Water) 26–30

Puncheon

Lvl 2 (max)

Recalls and summons the Lance in the Puncheon state: • Allows the Lance to lock. • Increases its Lock and Vitality. • Makes the Lance and targets adjacent to it Unmovable. The effects are removed when the Lance is destroyed. On the caster: makes only targets Unmovable in an area of effect.

AP 2Range 0–4

Noa

Lvl 2 (max)

Inflicts Air damage on enemies and applies the Noa state on them in an area of effect: • Inflicts Air damage and removes the state if the target suffers pushback damage. The area-of-effect damage does not decrease with distance. If the caster is Disarmed, the spell can only be cast on the Lance.

AP 4Range 0–6Damage (Air) 23–26Damage (Air) 26–29

Eclipse

Lvl 2 (max)

Recalls the Lance, applies a shield on the caster and their allies in an area of effect around the caster, and removes Range from everyone. Immediately disarms the caster to apply effects on the targeted cell on the following turn: • Casts the Mani's Crescent spell if the cell is occupied by the caster. • Otherwise, casts the Sigel's Disc spell.

AP 5Range 0–10
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