Dofus Forge

Feca

Earth

Everything to build a Feca in Dofus 3: the strongest sets for each element at every level range, the sets made for the Feca, builds published by the community and every spell at its maximum level.

Feca builds by element

The strongest sets of each element per level range, ranked by their full-set stats for that element (AP, MP, Range, Power, damage and the element’s characteristic), favoring sets focused on it over all-element ones.

Feca sets

Sets whose items modify Feca spells.

Feca community builds

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Feca spells

Base numbers at max spell level — actual damage in-game depends on your stats and gear.

Backlash

Lvl 3 (max)

Removes Strength and Dodge and inflicts Earth damage.

AP 3Range 1–4Damage (Earth) 100–0Damage (Earth) 29–33

Languor

Lvl 3 (max)

Removes Intelligence and Critical, and inflicts Fire damage.

AP 3Range 1–7Damage (Fire) 100–0Damage (Fire) 27–29

Nimbus

Lvl 3 (max)

Removes Chance and Lock and inflicts Water damage on enemies in an area of effect.

AP 3Range 0–6Damage (Water) 100–0Damage (Water) 23–25

Typhoon

Lvl 3 (max)

Removes Agility and Damage and inflicts Air damage on enemies in an area of effect.

AP 3Range 1–4Damage (Air) 100–0Damage (Air) 25–27

Rampart

Lvl 3 (max)

Reduces damage suffered by the caster and their allies in an area of effect.

AP 2Range 0

Barricade

Lvl 3 (max)

Makes the targeted ally Invulnerable in Close Combat. Increases the ally's MP when attacked from long range or unbewitched. On a free cell: summons a static shield that places a glyph-aura, making allies Invulnerable in Close Combat. The glyph follows the shield, and it is destroyed on the following turn.

AP 2Range 0–7

Drowsiness

Lvl 3 (max)

Inflicts Earth damage on enemies in an area of effect and reduces their AP.

AP 3Range 0–6Damage (Earth) 27–30

Lethargy

Lvl 3 (max)

Inflicts Fire damage and reduces MP.

AP 3Range 1–5Damage (Fire) 28–31

Bastion

Lvl 3 (max)

Makes the targeted ally Invulnerable at Range. Increases their Power if they are attacked in close combat or unbewitched. On a free cell: summons a static shield that places a glyph-aura, making allies Invulnerable at Range. The glyph follows the shield, and it is destroyed on the following turn.

AP 2Range 0–7

Shiver

Lvl 3 (max)

Inflicts Air damage on enemies and attracts targets towards the targeted cell in an area of effect.

AP 3Range 1–4Damage (Air) 26–29

Bubble

Lvl 3 (max)

Inflicts Water damage and reduces Range.

AP 2Range 1–8Damage (Water) 17–19

Greener Pastures

Lvl 3 (max)

Teleports the caster and triggers their elemental glyphs on the targeted cell. Also applies the Shepherd's Star on allies present in the triggered glyphs. The glyphs can only be triggered manually once per turn.

AP 3Range 1–6

Prairie

Lvl 3 (max)

Places a start-of-turn glyph that inflicts Air damage on enemies. Reduces the final damage of enemies present in or entering the glyph. Also summons the Shepherd's Lantern if the cell is free. Prevents the use of other elemental glyphs in the same turn.

AP 3Range 0–5

Valley

Lvl 3 (max)

Places a start-of-turn glyph that inflicts Water damage on enemies. Removes Range from enemies present in or entering the glyph. Also summons the Shepherd's Lantern if the cell is free. Prevents the use of other elemental glyphs in the same turn.

AP 3Range 0–7

Dirt Floor

Lvl 3 (max)

Places a start-of-turn glyph that inflicts Earth damage on enemies. Removes AP from enemies present in or entering the glyph. Also summons the Shepherd's Lantern if the cell is free. Prevents the use of other elemental glyphs in the same turn.

AP 3Range 0–5

Scorched Dirt

Lvl 3 (max)

Places a start-of-turn glyph that inflicts Fire damage on enemies. Removes MP from enemies present in or entering the glyph. Also summons the Shepherd's Lantern if the cell is free. Prevents the use of other elemental glyphs in the same turn.

AP 3Range 0–5

Backup

Lvl 3 (max)

Teleports the caster to the targeted ally.

AP 2Range 2–6

Silbo

Lvl 2 (max)

Inflicts Air damage on enemies and pushes targets back from the centre in an area of effect. Does not affect the caster.

AP 2Range 1–6Damage (Air) 17–19

Torpor

Lvl 2 (max)

Attracts the target and inflicts Earth damage on enemies.

AP 3Range 1–6Damage (Earth) 27–30

Into the Fold

Lvl 2 (max)

Places a glyph-aura that applies the Unshakable and Gravity states on entities. Also applies the Shepherd's Star on allies present in or entering the glyph.

AP 3Range 0–3

Distrust

Lvl 2 (max)

Increases the targeted ally's Lock for each enemy adjacent to them, and places an end-of-turn glyph that inflicts Earth, Fire, Water and Air damage on enemies. Increases the close-combat resistances of allies present in or entering the glyph. Also summons the Shepherd's Lantern, applies the spell's effects on it and allows it to lock if the cell is free.

AP 2Range 0–7

Feca Shield

Lvl 2 (max)

Reduces damage suffered by the targeted ally. Also applies the Shepherd's Star state to the targeted ally and all allies present in an allied elemental glyph.

AP 2Range 0–5
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