Eliotrope Strength build (Earth)
Level 151–199
Level 101–150

Everything to build a Eliotrope in Dofus 3: the strongest sets for each element at every level range, the sets made for the Eliotrope, builds published by the community and every spell at its maximum level.
The strongest sets of each element per level range, ranked by their full-set stats for that element (AP, MP, Range, Power, damage and the element’s characteristic), favoring sets focused on it over all-element ones.
Level 151–199
Level 101–150
Level 151–199
Level 101–150
Level 151–199
Level 101–150
Level 151–199
Level 101–150
Level 51–100
Level 1–50
Sets whose items modify Eliotrope spells.
Base numbers at max spell level — actual damage in-game depends on your stats and gear.
Inflicts Air damage on enemies and repels targets in an area of effect. Pushback does not happen if the spell is cast through a portal.
Moves the caster closer to the target and inflicts Water damage on enemies. The caster is not moved closer if the spell is cast through a portal.
Inflicts Earth damage on enemies and attracts the targets towards the centre in an area of effect. The attraction affects the caster only if the spell is cast through a portal.
Heals allies and inflicts Fire damage on enemies in an area of effect.
Places a portal. When several portals are active, you can use them to teleport or project spells. Portals increase projected spells' damage and healing. The caster's final damage and healing increase when they cast a spell through a portal (stackable 10 times). Enemy fighters cannot go through a portal on the first turn.
Deactivates a portal. The spell's AP cost is reimbursed.
Removes Range and inflicts Earth damage. The removal becomes a steal if the spell is cast through a portal.
Heals allies in an area of effect.
Inflicts Fire damage. Also increases the caster's Range if the spell is cast through a portal.
On an enemy: moves the caster away from the target and attracts the target. On an ally: pushes the target back and moves the caster closer to it.
Moves the caster away from the target and inflicts Water damage on enemies. The backward movement does not happen if the spell is cast through a portal.
Increases allies' Power and MP in an area of effect. The bonus is greater if the spell is cast through a portal.
Inflicts Air damage on enemies in an area of effect and pushes targets back from the centre of the area of effect. The pushback affects the caster only if the spell is cast through a portal.
Places a portal under the caster and teleports them to the targeted cell.
Steals HP in the Earth element from enemies or heals the targeted ally and attracts the target.
Allies are healed for some of the damage inflicted on the target in an area of effect around it.
Steals HP in the Water element from enemies or heals the targeted ally. If the spell is cast through a portal: also applies a start-of-turn Water poison on the targeted enemy or heals the targeted ally when their turn starts.
Makes the caster Unlockable and increases the number of casts per turn of the Portal spell or the maximum Range of the Wandering spell.
Inflicts Air damage. Also removes MP if the spell is cast through a portal.
Applies the Resonance state on the target: • Places and activates a portal under the target on the first attack suffered.
Inflicts Fire damage. If the spell is cast through a portal: also applies an end-of-turn Fire poison on the target.
Applies the Mutual Assistance state on the caster, which applies effects when an entity passes through a portal: • Increases the caster's AP. • Heals the caster and their allies in an area of effect around the caster.