Dofus Forge

Eliotrope

Neutral

Everything to build a Eliotrope in Dofus 3: the strongest sets for each element at every level range, the sets made for the Eliotrope, builds published by the community and every spell at its maximum level.

Eliotrope builds by element

The strongest sets of each element per level range, ranked by their full-set stats for that element (AP, MP, Range, Power, damage and the element’s characteristic), favoring sets focused on it over all-element ones.

Eliotrope sets

Sets whose items modify Eliotrope spells.

Eliotrope community builds

See all community builds →

Eliotrope spells

Base numbers at max spell level — actual damage in-game depends on your stats and gear.

Insult

Lvl 3 (max)

Inflicts Air damage on enemies and repels targets in an area of effect. Pushback does not happen if the spell is cast through a portal.

AP 3Range 1–5Damage (Air) 26–28

Audacious

Lvl 3 (max)

Moves the caster closer to the target and inflicts Water damage on enemies. The caster is not moved closer if the spell is cast through a portal.

AP 3Range 1–5Damage (Water) 26–29Damage (Water) 26–29

Shock

Lvl 3 (max)

Inflicts Earth damage on enemies and attracts the targets towards the centre in an area of effect. The attraction affects the caster only if the spell is cast through a portal.

AP 3Range 0–6Damage (Earth) 23–26

Wakfu Ray

Lvl 3 (max)

Heals allies and inflicts Fire damage on enemies in an area of effect.

AP 3Range 1–5Damage (Fire) 26–28Damage (Fire) 26–28

Portal

Lvl 3 (max)

Places a portal. When several portals are active, you can use them to teleport or project spells. Portals increase projected spells' damage and healing. The caster's final damage and healing increase when they cast a spell through a portal (stackable 10 times). Enemy fighters cannot go through a portal on the first turn.

AP 1Range 1–6

Neutral

Lvl 3 (max)

Deactivates a portal. The spell's AP cost is reimbursed.

AP 1Range 0–8

Persiflage

Lvl 3 (max)

Removes Range and inflicts Earth damage. The removal becomes a steal if the spell is cast through a portal.

AP 3Range 1–6Damage (Earth) 25–29

Healing

Lvl 3 (max)

Heals allies in an area of effect.

AP 3Range 0–2Damage (Neutral) 8–0

Affront

Lvl 3 (max)

Inflicts Fire damage. Also increases the caster's Range if the spell is cast through a portal.

AP 3Range 1–7Damage (Fire) 24–28

Odyssey

Lvl 3 (max)

On an enemy: moves the caster away from the target and attracts the target. On an ally: pushes the target back and moves the caster closer to it.

AP 1Range 1–4

Insolence

Lvl 3 (max)

Moves the caster away from the target and inflicts Water damage on enemies. The backward movement does not happen if the spell is cast through a portal.

AP 3Range 1–6Damage (Water) 25–28Damage (Water) 25–28

Cabal

Lvl 3 (max)

Increases allies' Power and MP in an area of effect. The bonus is greater if the spell is cast through a portal.

AP 2Range 0–6

Bullying

Lvl 3 (max)

Inflicts Air damage on enemies in an area of effect and pushes targets back from the centre of the area of effect. The pushback affects the caster only if the spell is cast through a portal.

AP 3Range 0–6Damage (Air) 23–25

Choppy Wake

Lvl 3 (max)

Places a portal under the caster and teleports them to the targeted cell.

AP 3Range 1–4

Therapy

Lvl 3 (max)

Steals HP in the Earth element from enemies or heals the targeted ally and attracts the target.

AP 3Range 1–7Damage (Earth) 23–25

Distribution

Lvl 3 (max)

Allies are healed for some of the damage inflicted on the target in an area of effect around it.

AP 2Range 0–6

Affliction

Lvl 3 (max)

Steals HP in the Water element from enemies or heals the targeted ally. If the spell is cast through a portal: also applies a start-of-turn Water poison on the targeted enemy or heals the targeted ally when their turn starts.

AP 4Range 1–6Damage (Water) 23–26

Transcendence

Lvl 2 (max)

Makes the caster Unlockable and increases the number of casts per turn of the Portal spell or the maximum Range of the Wandering spell.

AP 2Range 0

Ridicule

Lvl 2 (max)

Inflicts Air damage. Also removes MP if the spell is cast through a portal.

AP 4Range 1–6Damage (Air) 32–36

Resonance

Lvl 2 (max)

Applies the Resonance state on the target: • Places and activates a portal under the target on the first attack suffered.

AP 2Range 0–6

Extinction

Lvl 2 (max)

Inflicts Fire damage. If the spell is cast through a portal: also applies an end-of-turn Fire poison on the target.

AP 5Range 1–5Damage (Fire) 32–35

Mutual Assistance

Lvl 2 (max)

Applies the Mutual Assistance state on the caster, which applies effects when an entity passes through a portal: • Increases the caster's AP. • Heals the caster and their allies in an area of effect around the caster.

AP 2Range 0Damage (Neutral) 3–0
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