Cra Agility build (Air)
MainLevel 151–199
Level 101–150
Level 51–100
Level 1–50

Everything to build a Cra in Dofus 3: the strongest sets for each element at every level range, the sets made for the Cra, builds published by the community and every spell at its maximum level.
The strongest sets of each element per level range, ranked by their full-set stats for that element (AP, MP, Range, Power, damage and the element’s characteristic), favoring sets focused on it over all-element ones.
Level 151–199
Level 101–150
Level 51–100
Level 1–50
Level 151–199
Level 101–150
Level 151–199
Level 101–150
Level 151–199
Level 101–150
Sets whose items modify Cra spells.
Base numbers at max spell level — actual damage in-game depends on your stats and gear.
Inflicts Air damage on enemies and repels the target.
Removes AP and inflicts Water damage. The spell's damage is increased after each casting (stackable 2 times).
Inflicts Fire damage on enemies and repels targets in an area of effect.
Moves the caster away from the target and inflicts Earth damage on enemies.
Teleports the caster to the targeted cell. Increases the caster's MP on the following turn.
Increases the minimum and maximum range of all the caster's offensive Cra spells. Also increases allies' Range (excluding Cras) in an area of effect around the caster and their Beacons.
Removes Range, inflicts Fire damage and applies the Exploding Arrow state on the target: • Applies the effects without the state to enemies in an area of effect around the target at the end of its turn. The effects may be triggered prematurely if the target suffers pushback damage.
Steals HP in the Earth element in an area of effect. The damage is greater on targets with shield points. The size of the area of effect increases after each casting for the current turn.
Removes MP and inflicts Air damage.
Steals MP and inflicts Water damage. The spell's damage is increased after each casting.
Increases the caster's Power, Pushback Damage and Critical. Reduces Range and reduces the minimum Range of all their Cra spells on the following turn.
Inflicts Air damage on enemies and pushes targets back from the centre of the area of effect. The pushback is greater at the edge of the area.
Inflicts Fire damage in an area of effect.
Reveals invisible entities, removes Range and steals HP in the Water element in an area of effect.
Steals HP in the Earth element in an area of effect. Does not affect the caster. The spell's damage increases for each enemy attack suffered on the previous turn.
Summons a beacon that can heal all allies in its line of sight at the start of its turn. It can also switch positions with the caster if the caster attacks while being in its line of sight. The beacon is destroyed 2 turns after being summoned.
Moves the caster away from the targeted enemy or moves the caster closer to the targeted ally. Also increases the caster's Range.
Erodes the target and inflicts Earth damage. The spell's damage increases the next time it is cast.
Reduces healing received by the target and inflicts Water damage. The spell's damage increases for subsequent castings.
Inflicts Air damage on enemies and repels targets in an area of effect. The area-of-effect damage does not decrease with distance and is greater on targets with shield points.
Steals HP in the Fire element. Does not affect the caster. The health steal increases after each casting on the same enemy. Also inflicts Fire damage on the initial enemy if the spell is cast on another target, or delayed damage if the spell is not recast. The damage increases based on the number of castings on the same enemy.
Increases the minimum range of all the caster's offensive Cra spells to deactivate line of sight on all their spells. Also increases their Critical.